I'm always interested in discussing AI combat systems, performance optimization, and innovative gameplay mechanics
Currently seeking opportunities with game studios that value a new designer to come and learn. I'm particularly interested in roles involving AI combat design, AI lifecycles, gameplay system designs, level design, and VFX art.
Actively seeking AI Combat Designer, Gameplay Systems Designer, Level Design, and VFX Art
I typically respond within 24 hours
Successfully shipped games including Limitless Runner on Steam
Achieved 60+ FPS with 20+ concurrent AI agents in Blood and Sand, as a school project
Developed innovative solutions like procedural generation algorithms and dynamic animation systems
Experience leading cross-functional teams and collaborating across multiple time zones
Fresh perspective with cutting-edge knowledge from Full Sail University's Game Design program
Genuinely love creating engaging gameplay experiences
Whether you have a specific role in mind or just want to discuss potential opportunities, I'd love to hear from you.