JOSEPH BROWN

Blueprint Specialist

nhbrown95@gmail.com Portfolio: josephbrowndev.com
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Professional Summary

Combat-focused Game Designer with hands-on Unreal Engine Blueprint development experience specializing in AI behavior systems, combat mechanics, and cross-departmental collaboration. Proven ability to implement gameplay features, balance combat parameters, and coordinate with programming teams to deliver polished experiences on schedule.

Core Competencies

Technical Skills

  • Unreal Engine 5 Blueprints
  • Visual Scripting
  • AI Behavior Trees
  • Python
  • C++
  • Java
  • Git, Perforce, and Diversion source control
  • Performance Optimization
  • Technical Documentation

Design Skills

  • Combat Systems
  • Enemy AI Design
  • Gameplay Balancing
  • Level Scripting
  • Systems Implementation
  • Bug Resolution
  • Playtesting and Iteration

Development Tools & Workflow

Professional Experience

Unreal Engine Blueprint Designer

Aetherverse | Remote

September 2025 - Present
  • Design and implement environmental gameplay systems using Blueprint visual scripting
  • Collaborate with multiple departments to deliver features on schedule
  • Create modular, optimized game systems following technical documentation standards
  • Manage task timelines and communicate progress across cross-functional teams

Junior Software Engineer

Revature | Remote

April 2025 - June 2025
  • Developed clean code practices and debugging methodologies in Agile environment
  • Collaborated with engineering teams on software development lifecycle processes
  • Gained experience with structured testing and quality assurance workflows

Unreal Project Intern

Escape Enterprise | Remote

February 2024 - April 2025
  • Led cross-disciplinary Unreal Engine team of artists and engineers
  • Implemented character customization systems using Blueprint scripting
  • Researched and documented best practices for AI implementation and motion systems
  • Coordinated team meetings and task scheduling to meet project deadlines

Key Projects

Blood and Sand - AI Learning Project

Academic/Personal Project

  • Designed and built combat AI system with enemy behaviors using Blueprint visual scripting
  • Implemented behavior trees for enemy decision-making and state management
  • Created modular combat framework for testing different AI approaches
  • Developed combat arena with environmental interactions and player feedback systems

Limitless Runner - Endless Runner Game

Personal Project | Published on Steam

  • Developed procedural generation system with 5 platform types and varied movement patterns
  • Implemented 12 animation states for character movement and combat-style grappling mechanics
  • Designed power-up system with gameplay effects and parameter balancing
  • Optimized performance using object pooling and memory management techniques

Education

Bachelor of Science: Game Design

Full Sail University | Florida

Graduated: January 2025

Specialized Focus: AI Systems, Gameplay Programming, Blueprint Development

Relevant Coursework: Advanced Gameplay Systems, AI Programming Fundamentals, Technical Game Design

Additional Qualifications

Quick Learner

Demonstrated ability to pick up new technologies and frameworks efficiently

Problem-Solving

Experience balancing gameplay parameters and iterating based on playtesting feedback

Team Collaboration

Proven ability to coordinate with programming teams and manage cross-departmental workflows

Self-Motivated

Strong technical documentation and presentation skills for design communication

Communication

Proficient in Microsoft Office Suite for documentation and design materials

Professional Interests & Learning Goals

C++ Programming

Currently expanding from Blueprint scripting to C++ for game development

AI Behavior Systems

Interested in learning more complex AI architectures and decision-making systems

Performance Optimization

Eager to learn profiling tools and optimization techniques for game systems

Player Experience

Focus on creating engaging and accessible gameplay experiences

Ready to Learn & Contribute

I'm actively seeking entry-level opportunities to apply my Blueprint scripting skills while growing my technical abilities in a supportive, mentorship-focused environment.

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