Combat-focused Game Designer with hands-on Unreal Engine Blueprint development experience specializing in AI behavior systems, combat mechanics, and cross-departmental collaboration. Proven ability to implement gameplay features, balance combat parameters, and coordinate with programming teams to deliver polished experiences on schedule.
Aetherverse | Remote
Revature | Remote
Escape Enterprise | Remote
Academic/Personal Project
Personal Project | Published on Steam
Full Sail University | Florida
Specialized Focus: AI Systems, Gameplay Programming, Blueprint Development
Relevant Coursework: Advanced Gameplay Systems, AI Programming Fundamentals, Technical Game Design
Demonstrated ability to pick up new technologies and frameworks efficiently
Experience balancing gameplay parameters and iterating based on playtesting feedback
Proven ability to coordinate with programming teams and manage cross-departmental workflows
Strong technical documentation and presentation skills for design communication
Proficient in Microsoft Office Suite for documentation and design materials
Currently expanding from Blueprint scripting to C++ for game development
Interested in learning more complex AI architectures and decision-making systems
Eager to learn profiling tools and optimization techniques for game systems
Focus on creating engaging and accessible gameplay experiences
I'm actively seeking entry-level opportunities to apply my Blueprint scripting skills while growing my technical abilities in a supportive, mentorship-focused environment.