JOSEPH BROWN

Blueprint Specialist

nhbrown95@gmail.com Portfolio: josephbrowndev.com
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Professional Summary

Founder of Unusual Crypt Studios and combat-focused Game Designer with hands-on Unreal Engine Blueprint development experience specializing in creating and validating video game systems. Expertise in AI behavior systems, combat mechanics, and building the core systems that power gameplay experiences. Proven ability to implement gameplay features, validate mechanics across platforms, and coordinate with programming teams to deliver polished experiences on schedule.

Core Competencies

Technical Skills

  • Unreal Engine 5 Blueprints
  • Visual Scripting
  • AI Behavior Trees
  • Python
  • C++
  • Java
  • Git, Perforce, and Diversion source control
  • Performance Optimization
  • Technical Documentation

Design Skills

  • Combat Systems
  • Enemy AI Design
  • Gameplay Balancing
  • Level Scripting
  • Systems Implementation
  • Bug Resolution
  • Playtesting and Iteration

Development Tools & Workflow

  • Game System Architecture Design
  • Gameplay Validation & Testing
  • Multi-Platform Development
  • Agile/Scrum Methodologies
  • Cross-functional Team Leadership
  • Project Management & Scheduling
  • Technical Communication

Professional Experience

Founder & Creative Lead

Unusual Crypt Studios | Remote

January 2025 - Present
  • Founded indie game development studio specializing in creating, developing, and validating video games across all platforms
  • Design and implement core game systems and engine architectures that power gameplay experiences
  • Develop comprehensive testing methodologies to validate gameplay mechanics, physics simulations, and AI behaviors
  • Build modular, scalable systems for procedural generation, combat mechanics, and player progression
  • Manage full development lifecycle from concept through production and publishing

Unreal Engine Blueprint Designer

Aetherverse | Remote

September 2025 - Present
  • Design and implement environmental gameplay systems using Blueprint visual scripting
  • Collaborate with multiple departments to deliver features on schedule
  • Create modular, optimized game systems following technical documentation standards
  • Manage task timelines and communicate progress across cross-functional teams

Junior Software Engineer

Revature | Remote

April 2025 - June 2025
  • Developed clean code practices and debugging methodologies in Agile environment
  • Collaborated with engineering teams on software development lifecycle processes
  • Gained experience with structured testing and quality assurance workflows

Unreal Project Intern

Escape Enterprise | Remote

February 2024 - April 2025
  • Led cross-disciplinary Unreal Engine team of artists and engineers
  • Implemented character customization systems using Blueprint scripting
  • Researched and documented best practices for AI implementation and motion systems
  • Coordinated team meetings and task scheduling to meet project deadlines

Key Projects

Blood and Sand - AI Learning Project

Academic/Personal Project

  • Designed and built combat AI system with enemy behaviors using Blueprint visual scripting
  • Implemented behavior trees for enemy decision-making and state management
  • Created modular combat framework for testing different AI approaches
  • Developed combat arena with environmental interactions and player feedback systems

Limitless Runner - Endless Runner Game

Personal Project | Published on Steam

  • Developed procedural generation system with 5 platform types and varied movement patterns
  • Implemented 12 animation states for character movement and combat-style grappling mechanics
  • Designed power-up system with gameplay effects and parameter balancing
  • Optimized performance using object pooling and memory management techniques

Education

Bachelor of Science: Game Design

Full Sail University | Florida

Graduated: January 2025

Specialized Focus: AI Systems, Gameplay Programming, Blueprint Development

Relevant Coursework: Advanced Gameplay Systems, AI Programming Fundamentals, Technical Game Design

Additional Qualifications

Quick Learner

Demonstrated ability to pick up new technologies and frameworks efficiently

Problem-Solving

Experience balancing gameplay parameters and iterating based on playtesting feedback

Team Collaboration

Proven ability to coordinate with programming teams and manage cross-departmental workflows

Self-Motivated

Strong technical documentation and presentation skills for design communication

Communication

Proficient in Microsoft Office Suite for documentation and design materials

Professional Interests & Learning Goals

C++ Programming

Currently expanding from Blueprint scripting to C++ for game development

AI Behavior Systems

Interested in learning more complex AI architectures and decision-making systems

Performance Optimization

Eager to learn profiling tools and optimization techniques for game systems

Player Experience

Focus on creating engaging and accessible gameplay experiences

Ready to Learn & Contribute

I'm actively seeking entry-level opportunities to apply my Blueprint scripting skills while growing my technical abilities in a supportive, mentorship-focused environment.

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