Technical Deep Dive | Procedural Generation | Animation Systems | UI Development
Limitless Runner represents my exploration into intelligent procedural generation and responsive game systems. Rather than random generation, I focused on creating algorithms that understand player behavior and adapt accordingly. This project demonstrates my approach to building scalable, maintainable game systems that prioritize both performance and player experience.
Algorithms that understand context and player progression, not just random placement
Every system designed with memory efficiency and frame rate stability as primary concerns
Interface design that enhances gameplay without creating visual noise or confusion
Deep dive into the tile spawning algorithm and level generation logic
Complete gameplay demonstration with animation blueprint in action
Efficient tile deletion and memory optimization techniques
My approach to level generation focuses on intelligent tile placement rather than pure randomization. The system considers player progression, difficulty curves, and visual variety to create engaging sequences.
Algorithm continuously monitors player position and spawns tiles 3-5 segments ahead to ensure seamless gameplay
Each new tile type is validated against previous segments to prevent impossible jumps or awkward transitions
Progressive complexity increases based on distance traveled, introducing more challenging platform combinations
Automatic deletion of tiles behind player maintains constant memory usage regardless of play session length
Visual representation of the tile spawning system
Object spawning goes beyond random placement. Each collectible, obstacle, and power-up is positioned using contextual awareness to create meaningful gameplay decisions.
How objects are strategically placed on generated tiles
Sequential placement creates combo opportunities
Predictable movement with skillful dodge windows
Context-aware placement for maximum impact
My UI approach prioritizes clarity and accessibility while maintaining visual appeal. Every element serves a functional purpose and enhances rather than distracts from the gameplay experience.
Clean, functional interface components
The animation system uses Unreal's Blueprint system to create context-aware character responses. Every movement and reaction feels natural and responsive to both player input and environmental conditions.
The animation blueprint uses a state machine approach that seamlessly transitions between 12 distinct animation states based on player input, environmental context, and game events.
State machine logic and transition system
Base locomotion with speed variation
Single and double jump mechanics
Grapple hook with physics integration
Visual states for cheese abilities
Implementing efficient tile cleanup without causing frame drops required careful timing and object pooling strategies. The solution involved predictive deletion based on player velocity.
Creating a progression system that felt challenging but fair required extensive playtesting and algorithm refinement to find the perfect difficulty curve.
Ensuring grappling hook animations felt responsive while maintaining realistic physics required fine-tuning the relationship between input lag and visual feedback.
Maintaining clean UI design while providing all necessary information to players required multiple iterations and user feedback integration.
Created truly endless gameplay with zero memory bloat through intelligent cleanup algorithms
Developed context-aware character animations that react intelligently to gameplay situations
Maintained stable 60+ FPS across various hardware configurations through careful system design
Successfully published and launched on Steam platform with achievements and cloud saves
The character design process focused on creating a charming, relatable protagonist that would feel natural in the procedurally generated environments. The mouse character needed to be expressive enough to convey different states while remaining simple enough for smooth animation at 60fps.