Farming Simulation Design 🚧 In Active Development

Runes and Rootlings

Designing Interactive Farming Systems: Growth, Interaction, and Economic Balance

Growth System Design
Interaction Mechanics
Economic Balancing
Active Development

Gameplay Preview

Gameplay Footage Coming Soon!

Currently in active development

Runes and Rootlings is a farming simulation game where I'm designing interactive crop systems with multi-stage growth, intuitive player interactions, and balanced economic gameplay loops.

My Design Journey

Creating Runes and Rootlings is about solving a core farming game design challenge: How do you make crop systems that feel rewarding, strategic, and deeply engaging? My approach focuses on designing interconnected systems that create satisfying gameplay loops—from planting seeds to harvesting valuable crops, with meaningful player choices at every step.

My Core Design Philosophy

Meaningful Progression

Every crop growth stage should provide clear visual feedback and rewarding player progression

Strategic Depth

Economic balance creates meaningful choices about which crops to plant and when to harvest

Intuitive Interaction

Player actions should feel natural and responsive with clear visual and audio feedback

Engaging Loops

Systems interconnect to create satisfying gameplay loops that keep players invested

Core Systems I'm Designing

Each system is carefully designed to create engaging, rewarding gameplay loops

Crop Growth System

Multi-Stage Progression

Design Challenge

Create a growth system that provides clear progression feedback and strategic timing decisions.

My Solution

  • Multi-Stage Growth: Crops progress through visually distinct stages (seed → sprout → mature → harvest-ready)
  • Visual Feedback: Clear visual progression showing crop health and readiness
  • Growth Timing: Different crops have varied growth rates creating strategic planting choices
  • Environmental Factors: Weather and soil conditions affect growth speed and quality

"Players should feel rewarded watching their crops grow and develop"

Interaction Mechanics

Player-Crop Engagement

Design Challenge

Make farming actions feel responsive, intuitive, and satisfying through clear interaction design.

My Solution

  • Planting System: Intuitive seed placement with visual grid feedback
  • Watering Mechanic: Clear indication of which crops need water with responsive feedback
  • Harvesting Action: Satisfying harvest animations with reward feedback
  • Tool System: Different tools for different actions (hoe, watering can, sickle)

"Every player action should feel meaningful and responsive"

Economic System

Value & Progression

Design Challenge

Balance crop values and growth times to create meaningful economic choices and progression.

My Solution

  • Value Tiers: Crops have different values based on growth time and rarity
  • Risk/Reward: High-value crops have longer growth times or special requirements
  • Market System: Sell crops for currency to unlock better seeds and tools
  • Progression Path: Clear advancement from basic to premium crops

"Economic balance creates strategic depth and player agency"

Technical Implementation

Building the Systems with Blueprints

I'm implementing Runes and Rootlings entirely in Unreal Engine 5 Blueprints, creating modular, maintainable systems that can scale as the game grows.

Key Technical Achievements:

  • Growth State Machine: Blueprint-based state system managing crop lifecycle transitions
  • Interaction System: Modular interaction components for different farming actions
  • Data-Driven Design: Using data tables for crop properties, values, and growth times
  • Save System: Persistent data saving crop states, player inventory, and economy
  • UI Framework: Dynamic UI updating based on game state and player actions
  • Performance Optimization: Efficient systems designed for many concurrent crops

Modular Architecture

Built with scalability in mind—easy to add new crops, tools, and farming mechanics as development progresses.

Blueprint Diagrams

Coming soon!

Current Development Status

Key Design Insights

01

Feedback is Everything

Every player action needs clear visual and audio feedback to feel satisfying. Planting, watering, and harvesting all have distinct feedback loops.

02

Balance Creates Choice

Economic balancing isn't just numbers—it's creating meaningful choices that make players think strategically about their farm.

03

Progression Must Feel Natural

Players should organically discover better strategies and crops without feeling forced. The progression curve guides without dictating.

04

Modular Design Enables Growth

Building systems modularly from the start makes it easy to add new crops, tools, and features as the game evolves.

Follow the Development Journey

Runes and Rootlings is actively in development! I'm constantly adding new features, systems, and polish. This page will be updated with gameplay footage, screenshots, and detailed breakdowns as the project progresses.

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