Recent graduate with hands-on Blueprint experience and commitment to continuous learning
Applied in: Limitless Runner (Published), Blood and Sand
Expanding from visual scripting to text-based programming
Implemented in: Limitless Runner (5 platform types)
Actively expanding skills through formal training, personal projects, and self-study in C++ programming
Understanding modular approaches and learning to create scalable, maintainable game systems
Strong analytical approach to debugging and systematic thinking for technical challenges
Experience with remote team collaboration, version control, and cross-functional communication
Demonstrated ability to learn new technologies and frameworks efficiently through academic and personal projects
Successfully published first commercial game on Steam, gaining full development cycle experience
Transitioning from Blueprint visual scripting to C++ programming for more advanced game systems implementation
Expanding from basic behavior trees to more complex AI architectures and decision-making systems
Understanding profiling tools and optimization techniques for maintaining smooth gameplay performance
Looking for entry-level opportunities to apply my current skills while growing in a supportive environment