I build high-performance gameplay systems in Unreal Engine, specializing in AI combat, procedural generation, and optimization. Published commercial game on Steam and currently developing multiplayer combat systems.
Behavior trees, adaptive difficulty, 60+ FPS with 20+ concurrent agents
Context-aware spawning, efficient memory management, performance-optimized systems
Stable performance across all game systems
My first published game featuring infinite procedural generation and creating an animation blueprint for smooth transitions. Developed a tile-spawning algorithm that continuously generates 5 platform types using Blueprint visual scripting and object pooling techniques.
Limitless Runner Gameplay
Available on SteamAcademic project focused on designing AI behavior systems using Blueprint visual scripting. Created enemy behaviors and fundamental combat mechanics to understand AI development concepts.
Blood and Sand Footage
Expanding my skills with personal projects focusing on AI systems and procedural generation.
Continuous Development
I'm excited to start my career in game development and eager to work along side experienced developers. Looking for opportunities where I can contribute my Blueprint scripting skills while growing my technical abilities in a supportive environment.
Seeking Gameplay Programmer or Technical Designer roles at studios building combat-focused or multiplayer games. Open to remote opportunities.