Recent Game Design graduate with hands-on experience in Unreal Engine Blueprint development. Passionate about creating engaging gameplay experiences with focus on AI behavior systems and player interaction. Currently learning C++ to expand technical capabilities.
My first published game featuring infinite procedural generation and basic animation systems. Developed a simple tile-spawning algorithm that continuously generates 5 platform types using Blueprint visual scripting and basic object pooling techniques.
Limitless Runner Gameplay
Available on SteamAcademic project focused on learning basic AI behavior systems using Blueprint visual scripting. Created simple enemy behaviors and fundamental combat mechanics to understand AI development concepts.
AI Learning Project
Currently expanding my skills through backend development training at Revature and self-study in C++ programming for game development.
Continuous Learning
I'm excited to start my career in game development and eager to learn from experienced developers. Looking for entry-level opportunities where I can contribute my Blueprint scripting skills while growing my technical abilities in a supportive environment.
Available for entry-level positions - Seeking Entry-Level Gameplay Programmer or Junior Developer roles with mentorship opportunities