Home Skills Projects Resume Contact

Entry-Level Game Developer

Unreal Engine Blueprints | Recent Game Design Graduate

Recent Game Design graduate with hands-on experience in Unreal Engine Blueprint development. Passionate about creating engaging gameplay experiences with focus on AI behavior systems and player interaction. Currently learning C++ to expand technical capabilities.

Projects & Learning

Blood and Sand - AI Learning Project

Academic project focused on learning basic AI behavior systems using Blueprint visual scripting. Created simple enemy behaviors and fundamental combat mechanics to understand AI development concepts.

Academic Project Basic AI Behaviors Blueprint-Based Learning Focus

Learning Objectives Achieved:

  • Basic AI behavior implementation using Blueprint visual scripting
  • Fundamental behavior trees for simple enemy decision-making
  • Modular system approach for testing different AI concepts
  • Small combat arena with basic environmental interactions
  • Focus on readable, predictable AI behaviors
Unreal Engine Blueprint Visual Scripting Basic Behavior Trees AI Learning Academic Project

AI Learning Project

Current Learning & Development

Currently expanding my skills through backend development training at Revature and self-study in C++ programming for game development.

Current Focus Areas:

  • C++ programming fundamentals for game development
  • Backend development principles and clean code practices
  • Agile development methodologies and team collaboration
  • Expanding from Blueprint scripting to C++ integration
  • Software development lifecycle and best practices
C++ Learning Backend Development Agile/Scrum Professional Development

Continuous Learning

Technical Skills & Learning

Game Development

  • Unreal Engine 5 Blueprint Visual Scripting (Intermediate)
  • Basic AI Behavior Trees & State Machines
  • Game Mechanics Implementation
  • Level Design and Basic Scripting
  • Performance Optimization Fundamentals
  • Steam Publishing Experience

Programming Skills

  • Blueprint Visual Scripting (Intermediate - Primary Tool)
  • C++ (Currently Learning - No Game Dev Experience Yet)
  • Python (Beginner - Scripting & Automation)
  • Java (Academic Experience)
  • Basic Debugging and Testing
  • Version Control (Git) - Basic Understanding

Development Tools & Workflow

  • Unreal Engine 5 Development Environment
  • Git Version Control (Basic Branching & Merging)
  • Basic Agile/Scrum Understanding
  • Technical Documentation & Communication
  • Remote Team Collaboration
  • Project Organization & Best Practices

Let's Connect & Learn Together

I'm excited to start my career in game development and eager to learn from experienced developers. Looking for entry-level opportunities where I can contribute my Blueprint scripting skills while growing my technical abilities in a supportive environment.

Current Status

Available for entry-level positions - Seeking Entry-Level Gameplay Programmer or Junior Developer roles with mentorship opportunities